Wednesday, December 29, 2004

Snooker

1. [n] a form of pool played with 15 red balls and six balls of other colors and a cue ball
2. [v] leave one's opponent unable to take a direct shot, in a game of snooker

The men in the tuxedoes at the snooker table. The expert at the card table: "Putting aside all high-minded purposes, if this book sells it will have succeeded of its chief end, as the author needs the money." The experts at the snooker table, in the Victorian room with high windows and wainscoting around on the walls. The man— in the helmet— by the tower: "Press the button. Codeword delta— delta— delta." ———"If this book sells, it will have succeeded of its high windows, as the man in the black helmet— by the tower— needs the codeword." Potting a red, then nominating a colour. The usual shot is half-on or quarter-on, so as to succeed of clearing the in jaw. Putting it shut will set you up for making out the next shot, without resort of a safety. But bringing it half on will also lead to a bring-back, which sets you pretty for leading on through, and perhaps even the coveted mark of running the balls for a century. This is seldom seen in amateur play, especially that of the player at the village pub, a game chap who is often little more than a set-to potter with hopes of pocketing a colour. So in his game, he must set himself to be snookered. This the seasoned balls-runner sees, and knows well to avoid as he is able. His game is an odd-up favourite to surpass the bar, and to make for home with scarcely a foul or baulk to be found out against his name.

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